mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
24d3a352a6
commit
3c8c7426df
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -1518,6 +1518,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
|
||||
case HLSL_CLASS_TEXTURE:
|
||||
return D3DXPC_OBJECT;
|
||||
case HLSL_CLASS_EFFECT_GROUP:
|
||||
case HLSL_CLASS_PASS:
|
||||
case HLSL_CLASS_UAV:
|
||||
case HLSL_CLASS_VOID:
|
||||
break;
|
||||
@@ -1616,6 +1617,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
|
||||
return D3DXPT_STRING;
|
||||
|
||||
case HLSL_CLASS_EFFECT_GROUP:
|
||||
case HLSL_CLASS_PASS:
|
||||
case HLSL_CLASS_UAV:
|
||||
case HLSL_CLASS_VOID:
|
||||
break;
|
||||
|
Reference in New Issue
Block a user