ci: Run Linux tests on Debian trixie.

So we have a more recent version of SPIRV-Tools and also don't
have to recompile Mesa to test llvmpipe. This fixes a few failing
tests, but also breaks a couple.
This commit is contained in:
Giovanni Mascellani
2025-09-23 11:58:19 +02:00
committed by Henri Verbeet
parent 3f1de27283
commit 3c8b4ce731
Notes: Henri Verbeet 2025-10-03 00:55:50 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1764
15 changed files with 119 additions and 61 deletions

View File

@@ -41,10 +41,10 @@ float4 main(float4 pos : SV_Position, uint sample_idx : SV_SampleIndex) : SV_Tar
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(msl & sm>=6) draw triangle list 3
todo(vulkan | opengl | d3d12) probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl | d3d12) probe (639, 0) rgba(0.0, 0.0, 0.0, 0.0)
todo(vulkan | opengl | d3d12) probe ( 0, 479) rgba(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl | d3d12) probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
todo(vulkan | opengl & llvmpipe | d3d12) probe ( 0, 0) f32(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl & llvmpipe | d3d12) probe (639, 0) f32(0.0, 0.0, 0.0, 0.0)
todo(vulkan | opengl & llvmpipe | d3d12) probe ( 0, 479) f32(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl & llvmpipe | d3d12) probe (639, 479) f32(0.0, 0.0, 0.0, 0.0)
% Centroid interpolation, which means the pixel center if all samples are
% covered and the first covered sample if a least a sample is not covered (in
@@ -73,10 +73,10 @@ float4 main(centroid float4 pos : SV_Position, uint sample_idx : SV_SampleIndex)
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(glsl | msl & sm>=6) draw triangle list 3
todo probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl | d3d12) probe (638, 0) rgba(0.0, 0.0, 0.0, 0.0)
todo probe ( 0, 478) rgba(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl | d3d12) probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
todo probe ( 0, 0) f32(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl & llvmpipe | d3d12) probe (638, 0) f32(0.0, 0.0, 0.0, 0.0)
todo probe ( 0, 478) f32(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl & llvmpipe | d3d12) probe (639, 479) f32(0.0, 0.0, 0.0, 0.0)
% Sample interpolation.