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ci: Run Linux tests on Debian trixie.
So we have a more recent version of SPIRV-Tools and also don't have to recompile Mesa to test llvmpipe. This fixes a few failing tests, but also breaks a couple.
This commit is contained in:
committed by
Henri Verbeet
parent
3f1de27283
commit
3c8b4ce731
Notes:
Henri Verbeet
2025-10-03 00:55:50 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1764
@@ -41,10 +41,10 @@ float4 main(float4 pos : SV_Position, uint sample_idx : SV_SampleIndex) : SV_Tar
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[test]
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clear rtv 0 1.0 1.0 1.0 1.0
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todo(msl & sm>=6) draw triangle list 3
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todo(vulkan | opengl | d3d12) probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl | d3d12) probe (639, 0) rgba(0.0, 0.0, 0.0, 0.0)
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todo(vulkan | opengl | d3d12) probe ( 0, 479) rgba(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl | d3d12) probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
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todo(vulkan | opengl & llvmpipe | d3d12) probe ( 0, 0) f32(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl & llvmpipe | d3d12) probe (639, 0) f32(0.0, 0.0, 0.0, 0.0)
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todo(vulkan | opengl & llvmpipe | d3d12) probe ( 0, 479) f32(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl & llvmpipe | d3d12) probe (639, 479) f32(0.0, 0.0, 0.0, 0.0)
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% Centroid interpolation, which means the pixel center if all samples are
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% covered and the first covered sample if a least a sample is not covered (in
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@@ -73,10 +73,10 @@ float4 main(centroid float4 pos : SV_Position, uint sample_idx : SV_SampleIndex)
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[test]
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clear rtv 0 1.0 1.0 1.0 1.0
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todo(glsl | msl & sm>=6) draw triangle list 3
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todo probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl | d3d12) probe (638, 0) rgba(0.0, 0.0, 0.0, 0.0)
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todo probe ( 0, 478) rgba(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl | d3d12) probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
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todo probe ( 0, 0) f32(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl & llvmpipe | d3d12) probe (638, 0) f32(0.0, 0.0, 0.0, 0.0)
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todo probe ( 0, 478) f32(0.25, 0.25, 0.25, 0.25)
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todo(vulkan | opengl & llvmpipe | d3d12) probe (639, 479) f32(0.0, 0.0, 0.0, 0.0)
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% Sample interpolation.
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@@ -54,7 +54,7 @@ if(sm>=4) probe (0, 0) f32(129, 0.785398185, 0, 0)
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% Subnormals.
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uniform 0 uint4 0x0007ffff 0 0 0
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todo(sm<4) draw quad
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probe (0, 0) f32(0, 0, 0, 0)
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bug(llvmpipe & llvm>=16) probe (0, 0) f32(0, 0, 0, 0)
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[pixel shader]
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float4 main() : sv_target
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@@ -300,7 +300,10 @@ probe (0, 0) rgba (0.3, 0.3, 0.6, 0.6) 1
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uniform 8 float4 0.5 0.0 0.0 0.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.3, 0.5, 0.6, 0.6) 1
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% Apparently fixed by Mesa commit 9785fa460c41b9498c24a82b98069655a91224c5,
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% which only adds optimization; so it might just be hiding the bug rather than
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% solving it; see also https://gitlab.freedesktop.org/mesa/mesa/-/issues/13092
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bug(mesa<25.1 & llvm>=16) probe (0, 0) f32(0.3, 0.5, 0.6, 0.6) 1
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4) draw quad
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@@ -253,4 +253,7 @@ probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1
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% Apparently fixed by Mesa commit 9785fa460c41b9498c24a82b98069655a91224c5,
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% which only adds optimization; so it might just be hiding the bug rather than
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% solving it; see also https://gitlab.freedesktop.org/mesa/mesa/-/issues/13092
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bug(mesa<25.1 & llvm>=16) probe (0, 0) f32(0.9, 0.9, 0.9, 0.9) 1
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