vkd3d-shader/fx: Set UAV count in the header.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-04-19 11:40:14 +02:00 committed by Alexandre Julliard
parent 1a79d1e945
commit 3c6470e3b2
Notes: Alexandre Julliard 2024-05-08 22:49:51 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/802

View File

@ -90,6 +90,7 @@ struct fx_write_context
uint32_t dsv_count; uint32_t dsv_count;
uint32_t rtv_count; uint32_t rtv_count;
uint32_t texture_count; uint32_t texture_count;
uint32_t uav_count;
int status; int status;
bool child_effect; bool child_effect;
@ -1029,6 +1030,7 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
fx->texture_count += elements_count; fx->texture_count += elements_count;
break; break;
case HLSL_CLASS_UAV: case HLSL_CLASS_UAV:
fx->uav_count += elements_count;
break; break;
case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_PIXEL_SHADER:
@ -1263,7 +1265,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, fx.shader_count); put_u32(&buffer, fx.shader_count);
put_u32(&buffer, 0); /* Inline shader count. */ put_u32(&buffer, 0); /* Inline shader count. */
put_u32(&buffer, fx.group_count); /* Group count. */ put_u32(&buffer, fx.group_count); /* Group count. */
put_u32(&buffer, 0); /* UAV count. */ put_u32(&buffer, fx.uav_count);
put_u32(&buffer, 0); /* Interface variables count. */ put_u32(&buffer, 0); /* Interface variables count. */
put_u32(&buffer, 0); /* Interface variable element count. */ put_u32(&buffer, 0); /* Interface variable element count. */
put_u32(&buffer, 0); /* Class instance elements count. */ put_u32(&buffer, 0); /* Class instance elements count. */