vkd3d-shader/ir: Separate VKD3DSPR_OUTPUT and VKD3DSPR_TEXCRDOUT.

This simplifies the IR.
This commit is contained in:
Elizabeth Figura
2024-07-20 12:26:56 -05:00
committed by Henri Verbeet
parent 8132239ed2
commit 3c53293028
Notes: Henri Verbeet 2024-12-18 17:39:58 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1322
4 changed files with 14 additions and 21 deletions

View File

@@ -1192,6 +1192,7 @@ static void remove_unread_output_components(const struct shader_signature *signa
switch (dst->reg.type)
{
case VKD3DSPR_OUTPUT:
case VKD3DSPR_TEXCRDOUT:
e = vsir_signature_find_element_for_reg(signature, dst->reg.idx[0].offset, 0);
break;
@@ -2177,6 +2178,7 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
signature = normaliser->patch_constant_signature;
break;
case VKD3DSPR_TEXCRDOUT:
case VKD3DSPR_COLOROUT:
reg_idx = reg->idx[0].offset;
signature = normaliser->output_signature;