vkd3d-shader/ir: Separate VKD3DSPR_OUTPUT and VKD3DSPR_TEXCRDOUT.

This simplifies the IR.
This commit is contained in:
Elizabeth Figura
2024-07-20 12:26:56 -05:00
committed by Henri Verbeet
parent 8132239ed2
commit 3c53293028
Notes: Henri Verbeet 2024-12-18 17:39:58 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1322
4 changed files with 14 additions and 21 deletions

View File

@@ -428,6 +428,7 @@ register_types[] =
{VKD3D_SM1_REG_TEXTURE, VKD3DSPR_TEXTURE},
{VKD3D_SM1_REG_RASTOUT, VKD3DSPR_RASTOUT},
{VKD3D_SM1_REG_ATTROUT, VKD3DSPR_ATTROUT},
{VKD3D_SM1_REG_OUTPUT, VKD3DSPR_OUTPUT},
{VKD3D_SM1_REG_TEXCRDOUT, VKD3DSPR_TEXCRDOUT},
{VKD3D_SM1_REG_CONSTINT, VKD3DSPR_CONSTINT},
{VKD3D_SM1_REG_COLOROUT, VKD3DSPR_COLOROUT},
@@ -542,6 +543,8 @@ static enum vkd3d_shader_register_type parse_register_type(
if (d3dbc_type == VKD3D_SM1_REG_ADDR)
return sm1->p.program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR;
if (d3dbc_type == VKD3D_SM1_REG_TEXCRDOUT)
return vkd3d_shader_ver_ge(&sm1->p.program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT;
for (unsigned int i = 0; i < ARRAY_SIZE(register_types); ++i)
{
@@ -783,20 +786,15 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
return add_signature_element(sm1, false, "TEXCOORD", register_index,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
case VKD3DSPR_TEXCRDOUT:
return add_signature_element(sm1, true, "TEXCOORD", register_index,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
case VKD3DSPR_OUTPUT:
if (version->type == VKD3D_SHADER_TYPE_VERTEX)
{
/* For sm < 2 vertex shaders, this is TEXCRDOUT.
*
* For sm3 vertex shaders, this is OUTPUT, but we already
* should have had a DCL instruction. */
if (version->major == 3)
{
add_signature_mask(sm1, true, register_index, mask);
return true;
}
return add_signature_element(sm1, true, "TEXCOORD", register_index,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
add_signature_mask(sm1, true, register_index, mask);
return true;
}
/* fall through */