vkd3d-shader/ir: Validate GEU instructions.

This commit is contained in:
Giovanni Mascellani
2025-05-30 14:57:43 +02:00
committed by Henri Verbeet
parent e267ea9551
commit 3c469edc8e
Notes: Henri Verbeet 2025-06-25 17:09:52 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1604

View File

@@ -11349,6 +11349,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_FRC] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_FREM] = {1, 2, vsir_validate_float_elementwise_operation},
[VSIR_OP_GEO] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_GEU] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},