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vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
130e7bdf0f
commit
3c4631a4d4
Notes:
Alexandre Julliard
2023-11-15 22:58:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/459
@@ -29,7 +29,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.1 3.0 4.0 5.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.1, 2.0, 0.0, 0.0)
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[pixel shader]
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@@ -42,11 +42,26 @@ float4 main() : sv_target
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return float4(f1, f2, f3, 0.0);
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}
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[require]
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shader model < 6.0
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.0)
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[require]
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shader model >= 6.0
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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probe all rgba (0.5, 0.2, 0.7, 0.0)
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[require]
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% reset requirements
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[pixel shader fail(sm>=6)]
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float4 x, y, z;
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