vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.

This commit is contained in:
Conor McCarthy
2023-11-09 13:43:34 +10:00
committed by Alexandre Julliard
parent 130e7bdf0f
commit 3c4631a4d4
Notes: Alexandre Julliard 2023-11-15 22:58:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/459
8 changed files with 98 additions and 20 deletions

View File

@@ -19,13 +19,13 @@ float4 main() : sv_target
[test]
uniform 0 uint4 3 0 0 0
todo(sm>=6) draw quad
draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
uniform 0 uint4 1 0 0 0
todo(sm>=6) draw quad
draw quad
probe all rgba (4.0, 4.0, 4.0, 4.0)
uniform 0 uint4 0 0 0 0
todo(sm>=6) draw quad
draw quad
probe all rgba (3.0, 3.0, 3.0, 3.0)
% falling through is only supported for empty case statements
@@ -49,13 +49,13 @@ float4 main() : sv_target
[test]
uniform 0 uint4 2 0 0 0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
uniform 0 uint4 1 0 0 0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.1, 2.0, 3.0, 4.0)
uniform 0 uint4 0 0 0 0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.1, 2.0, 3.0, 4.0)
% case value evaluation