vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.

This commit is contained in:
Conor McCarthy
2023-11-09 13:43:34 +10:00
committed by Alexandre Julliard
parent 130e7bdf0f
commit 3c4631a4d4
Notes: Alexandre Julliard 2023-11-15 22:58:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/459
8 changed files with 98 additions and 20 deletions

View File

@@ -22,7 +22,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)