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vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
130e7bdf0f
commit
3c4631a4d4
Notes:
Alexandre Julliard
2023-11-15 22:58:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/459
@@ -11,10 +11,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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uniform 0 float4 0.1 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@@ -43,7 +43,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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[pixel shader fail(sm<6)]
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@@ -63,5 +63,5 @@ shader model >= 6.0
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[test]
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uniform 0 float4 0.0 1.5 1.5 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1010101.0, 11110000.0, 1101001.0, 0.0)
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@@ -22,7 +22,7 @@ float4 main(float tex : texcoord) : sv_target
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
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probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
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probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
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@@ -38,10 +38,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.2
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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uniform 0 float 0.8
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8)
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[pixel shader]
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@@ -65,10 +65,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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uniform 0 float 0.8
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@@ -211,10 +211,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.2)
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uniform 0 float 0.8
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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@@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 5.0 -2.6 3.0 2.0
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uniform 4 float4 1.0 -4.3 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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@@ -19,13 +19,13 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 3 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (5.0, 5.0, 5.0, 5.0)
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uniform 0 uint4 1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (4.0, 4.0, 4.0, 4.0)
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uniform 0 uint4 0 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (3.0, 3.0, 3.0, 3.0)
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% falling through is only supported for empty case statements
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@@ -49,13 +49,13 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 2 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 0 uint4 1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.1, 2.0, 3.0, 4.0)
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uniform 0 uint4 0 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.1, 2.0, 3.0, 4.0)
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% case value evaluation
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@@ -29,7 +29,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.1 3.0 4.0 5.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.1, 2.0, 0.0, 0.0)
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[pixel shader]
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@@ -42,11 +42,26 @@ float4 main() : sv_target
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return float4(f1, f2, f3, 0.0);
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}
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[require]
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shader model < 6.0
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.0)
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[require]
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shader model >= 6.0
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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probe all rgba (0.5, 0.2, 0.7, 0.0)
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[require]
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% reset requirements
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[pixel shader fail(sm>=6)]
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float4 x, y, z;
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