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vkd3d-shader/hlsl: Implement sqrt() for SM1.
This commit is contained in:
committed by
Alexandre Julliard
parent
b84b9349bf
commit
3c23e1713c
Notes:
Alexandre Julliard
2023-01-25 22:43:43 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/69
@@ -1494,6 +1494,27 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
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return true;
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return true;
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}
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}
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/* Lower SQRT to RSQ + RCP. */
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static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct hlsl_ir_expr *expr;
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struct hlsl_ir_node *rsq;
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if (instr->type != HLSL_IR_EXPR)
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return false;
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expr = hlsl_ir_expr(instr);
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if (expr->op != HLSL_OP1_SQRT)
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return false;
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if (!(rsq = hlsl_new_unary_expr(ctx, HLSL_OP1_RSQ, expr->operands[0].node, instr->loc)))
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return false;
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list_add_before(&expr->node.entry, &rsq->entry);
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expr->op = HLSL_OP1_RCP;
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hlsl_src_remove(&expr->operands[0]);
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hlsl_src_from_node(&expr->operands[0], rsq);
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return true;
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}
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static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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{
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struct hlsl_type *type = instr->data_type, *arg_type;
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struct hlsl_type *type = instr->data_type, *arg_type;
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@@ -2905,7 +2926,10 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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while (progress);
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while (progress);
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if (profile->major_version < 4)
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if (profile->major_version < 4)
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{
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transform_ir(ctx, lower_division, body, NULL);
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transform_ir(ctx, lower_division, body, NULL);
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transform_ir(ctx, lower_sqrt, body, NULL);
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}
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transform_ir(ctx, validate_static_object_references, body, NULL);
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transform_ir(ctx, validate_static_object_references, body, NULL);
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