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vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
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commit
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Notes:
Henri Verbeet
2024-09-10 21:58:51 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1054
@ -38,6 +38,7 @@ struct type_entry
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struct list entry;
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struct list entry;
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const char *name;
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const char *name;
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uint32_t elements_count;
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uint32_t elements_count;
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uint32_t modifiers;
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uint32_t offset;
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uint32_t offset;
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};
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};
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@ -278,9 +279,9 @@ static void write_fx_4_state_block(struct hlsl_ir_var *var, unsigned int block_i
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static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx)
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static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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{
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unsigned int elements_count, modifiers;
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const struct hlsl_type *element_type;
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const struct hlsl_type *element_type;
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struct type_entry *type_entry;
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struct type_entry *type_entry;
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unsigned int elements_count;
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const char *name;
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const char *name;
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VKD3D_ASSERT(fx->ctx->profile->major_version >= 4);
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VKD3D_ASSERT(fx->ctx->profile->major_version >= 4);
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@ -297,6 +298,7 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
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}
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}
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name = get_fx_4_type_name(element_type);
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name = get_fx_4_type_name(element_type);
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modifiers = element_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK;
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LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
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LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
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{
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{
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@ -306,6 +308,9 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
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if (type_entry->elements_count != elements_count)
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if (type_entry->elements_count != elements_count)
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continue;
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continue;
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if (type_entry->modifiers != modifiers)
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continue;
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return type_entry->offset;
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return type_entry->offset;
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}
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}
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@ -315,6 +320,7 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
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type_entry->offset = write_fx_4_type(type, fx);
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type_entry->offset = write_fx_4_type(type, fx);
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type_entry->name = name;
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type_entry->name = name;
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type_entry->elements_count = elements_count;
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type_entry->elements_count = elements_count;
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type_entry->modifiers = modifiers;
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list_add_tail(&fx->types, &type_entry->entry);
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list_add_tail(&fx->types, &type_entry->entry);
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