vkd3d-shader/tpf: Store a pointer to the vsir program in struct vkd3d_shader_sm4_parser.

This commit is contained in:
Henri Verbeet
2025-08-20 15:24:37 +02:00
parent 433ca45789
commit 3b41d99fa9
Notes: Henri Verbeet 2025-08-21 16:35:47 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1685
5 changed files with 25 additions and 24 deletions

View File

@@ -1651,13 +1651,12 @@ struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
struct vsir_program *program;
bool failed;
};
void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program,
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name);
void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);