vkd3d-shader/tpf: Store a pointer to the vsir program in struct vkd3d_shader_sm4_parser.

This commit is contained in:
Henri Verbeet
2025-08-20 15:24:37 +02:00
parent 433ca45789
commit 3b41d99fa9
Notes: Henri Verbeet 2025-08-21 16:35:47 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1685
5 changed files with 25 additions and 24 deletions

View File

@@ -724,14 +724,13 @@ uint64_t vkd3d_shader_init_config_flags(void)
return config_flags;
}
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program,
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name)
{
parser->message_context = message_context;
parser->location.source_name = source_name;
parser->location.line = 1;
parser->location.column = 0;
parser->program = program;
}
void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,