vkd3d-shader/tpf: Store a pointer to the vsir program in struct vkd3d_shader_sm4_parser.

This commit is contained in:
Henri Verbeet
2025-08-20 15:24:37 +02:00
parent 433ca45789
commit 3b41d99fa9
Notes: Henri Verbeet 2025-08-21 16:35:47 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1685
5 changed files with 25 additions and 24 deletions

View File

@@ -10729,7 +10729,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
if (!vsir_program_init(program, compile_info, &version,
(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, VSIR_NORMALISED_SM6))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
vkd3d_shader_parser_init(&sm6->p, message_context, compile_info->source_name);
sm6->ptr = &sm6->start[1];
sm6->bitpos = 2;
sm6->program = program;