vkd3d-shader/tpf: Store a pointer to the vsir program in struct vkd3d_shader_sm4_parser.

This commit is contained in:
Henri Verbeet
2025-08-20 15:24:37 +02:00
parent 433ca45789
commit 3b41d99fa9
Notes: Henri Verbeet 2025-08-21 16:35:47 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1685
5 changed files with 25 additions and 24 deletions

View File

@@ -1447,7 +1447,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, normalisation_level))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name);
sm1->program = program;
sm1->ptr = sm1->start;