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vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
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Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@@ -12,5 +12,5 @@ float4 main() : SV_target
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.5697, -0.08, -0.27, -0.4202)
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