vkd3d-shader/glsl: Implement VKD3DSIH_MUL.

This commit is contained in:
Henri Verbeet
2024-04-26 23:38:20 +02:00
parent 2fc35da940
commit 3b3fe1da2c
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
9 changed files with 16 additions and 13 deletions

View File

@@ -34,7 +34,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 16 32 48 64
uniform 4 float4 1.0 0.5 0.25 0.125
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 16.0, 48.0, 0.125)
[pixel shader]