vkd3d-shader/glsl: Implement VKD3DSIH_MUL.

This commit is contained in:
Henri Verbeet
2024-04-26 23:38:20 +02:00
parent 2fc35da940
commit 3b3fe1da2c
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
9 changed files with 16 additions and 13 deletions

View File

@@ -71,7 +71,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.0 20.0 30.0 40.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (20, 40, 60, 80)
@@ -190,7 +190,7 @@ float4 main() : sv_target
if(sm<4) uniform 0 float4 30 50 40 40
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 30 50 40 40
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (60, 100, 80, 80)