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vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
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Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@@ -71,7 +71,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 10.0 20.0 30.0 40.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (20, 40, 60, 80)
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@@ -190,7 +190,7 @@ float4 main() : sv_target
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if(sm<4) uniform 0 float4 30 50 40 40
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if(sm>=4) uniform 0 float4 10 20 0 0
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if(sm>=4) uniform 4 float4 30 50 40 40
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (60, 100, 80, 80)
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