vkd3d-shader/glsl: Implement VKD3DSIH_MUL.

This commit is contained in:
Henri Verbeet
2024-04-26 23:38:20 +02:00
parent 2fc35da940
commit 3b3fe1da2c
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
9 changed files with 16 additions and 13 deletions

View File

@@ -254,7 +254,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (509, 610, 711, 812)
@@ -282,7 +282,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (12468.0, 13509.0, 14010.0, 15011.0)
@@ -404,7 +404,7 @@ float4 main() : sv_target
uniform 0 float 1.0
uniform 1 float 2.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (512.0, 612.0, 712.0, 812.0)