vkd3d-shader/glsl: Implement VKD3DSIH_MUL.

This commit is contained in:
Henri Verbeet
2024-04-26 23:38:20 +02:00
parent 2fc35da940
commit 3b3fe1da2c
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
9 changed files with 16 additions and 13 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 30.0 150.0 180.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
@@ -22,5 +22,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 45.0, 90.0, 135.0)