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readme: Expand on building and using vkd3d.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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README
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README
@ -4,3 +4,27 @@ The vkd3d 3D Graphics Library
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Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
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Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
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similar, but not identical, to Direct3D 12.
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similar, but not identical, to Direct3D 12.
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==============
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Building vkd3d
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==============
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Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.88).
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Vkd3d generates some of its headers from IDL files. If you are using the
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release tarballs, then these headers are pre-generated and are included. If
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you are building from git, then they will be generated at build-time using
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widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
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available or is not recent (>= 3.0 or so), then you can build Wine with
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`make tools/widl' to avoid building all of Wine. You can then point vkd3d's
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configure at that widl binary with `WIDL="/path/to/widl"'.
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===========
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Using vkd3d
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===========
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Vkd3d can be used by projects that target Direct3D 12 as a drop-in replacement
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at build-time with some modest source modifications.
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If vkd3d is available when building Wine, then Wine will use it to support
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Direct3D 12 applications.
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