vkd3d-shader/hlsl: Implement the InterlockedAnd() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-12 17:57:27 -05:00
committed by Henri Verbeet
parent 660a71ef22
commit 3b19a4aaf3
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
5 changed files with 13 additions and 0 deletions

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@@ -4026,6 +4026,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
break;
case VKD3DSIH_ADD:
case VKD3DSIH_ATOMIC_AND:
case VKD3DSIH_ATOMIC_IADD:
case VKD3DSIH_AND:
case VKD3DSIH_BREAK:
@@ -4069,6 +4070,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_IMAD:
case VKD3DSIH_IMAX:
case VKD3DSIH_IMIN:
case VKD3DSIH_IMM_ATOMIC_AND:
case VKD3DSIH_IMM_ATOMIC_IADD:
case VKD3DSIH_IMUL:
case VKD3DSIH_INE: