vkd3d-shader/hlsl: Implement the InterlockedAnd() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-12 17:57:27 -05:00
committed by Henri Verbeet
parent 660a71ef22
commit 3b19a4aaf3
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
5 changed files with 13 additions and 0 deletions

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@@ -10001,11 +10001,13 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
static const enum vkd3d_shader_opcode opcodes[] =
{
[HLSL_INTERLOCKED_ADD] = VKD3DSIH_ATOMIC_IADD,
[HLSL_INTERLOCKED_AND] = VKD3DSIH_ATOMIC_AND,
};
static const enum vkd3d_shader_opcode imm_opcodes[] =
{
[HLSL_INTERLOCKED_ADD] = VKD3DSIH_IMM_ATOMIC_IADD,
[HLSL_INTERLOCKED_AND] = VKD3DSIH_IMM_ATOMIC_AND,
};
struct hlsl_ir_node *coords = interlocked->coords.node, *value = interlocked->value.node;