vkd3d-shader/hlsl: Implement the InterlockedAnd() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-12 17:57:27 -05:00
committed by Henri Verbeet
parent 660a71ef22
commit 3b19a4aaf3
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
5 changed files with 13 additions and 0 deletions

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@@ -5478,6 +5478,12 @@ static bool intrinsic_InterlockedAdd(struct hlsl_ctx *ctx,
return intrinsic_interlocked(ctx, HLSL_INTERLOCKED_ADD, params, loc, "InterlockedAdd");
}
static bool intrinsic_InterlockedAnd(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_interlocked(ctx, HLSL_INTERLOCKED_AND, params, loc, "InterlockedAnd");
}
static const struct intrinsic_function
{
const char *name;
@@ -5492,6 +5498,7 @@ intrinsic_functions[] =
{"D3DCOLORtoUBYTE4", 1, true, intrinsic_d3dcolor_to_ubyte4},
{"GetRenderTargetSampleCount", 0, true, intrinsic_GetRenderTargetSampleCount},
{"InterlockedAdd", -1, true, intrinsic_InterlockedAdd},
{"InterlockedAnd", -1, true, intrinsic_InterlockedAnd},
{"abs", 1, true, intrinsic_abs},
{"acos", 1, true, intrinsic_acos},
{"all", 1, true, intrinsic_all},