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vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to the intrinsic handler callback.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
943bd2fede
commit
3ad8609247
@@ -646,7 +646,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
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}
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struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
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struct hlsl_ir_node *val, struct vkd3d_shader_location *loc)
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struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_swizzle *swizzle;
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