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vkd3d-shader/ir: Validate indices for RESOURCE registers.
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Notes:
Henri Verbeet
2024-10-03 19:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1142
@ -6215,6 +6215,18 @@ static void vsir_validate_register(struct validation_context *ctx,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
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"Invalid dimension %#x for a RESOURCE register.",
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"Invalid dimension %#x for a RESOURCE register.",
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reg->dimension);
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reg->dimension);
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if (reg->idx_count != 2)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a RESOURCE register.",
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reg->idx_count);
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break;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for the descriptor index of a RESOURCE register.");
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break;
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break;
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case VKD3DSPR_UAV:
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case VKD3DSPR_UAV:
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