diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 1a32853ae..38a8d900d 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -6585,7 +6585,7 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com if (!(member_ids = vkd3d_calloc(count, sizeof(*member_ids)))) return; - vec4_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); + vec4_id = spirv_get_type_id(builder, VSIR_DATA_F32, VKD3D_VEC4_SIZE); for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { @@ -6602,7 +6602,7 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com if (compiler->offset_info.descriptor_table_count) { - uint32_t type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1); + uint32_t type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1); length_id = spirv_compiler_get_constant_uint(compiler, compiler->offset_info.descriptor_table_count); member_ids[j] = vkd3d_spirv_build_op_type_array(builder, type_id, length_id); vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 4);