tests: Get rid of some redundant "glsl" todo's.

These are redundant either because we already have a broader tag like
"sm<6", or because the tests are never executed with the GLSL runner in
the first place.
This commit is contained in:
Henri Verbeet 2024-11-22 17:19:01 +01:00
parent d56601c8d0
commit 39cbef9e01
Notes: Henri Verbeet 2024-12-02 17:19:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1289
4 changed files with 5 additions and 5 deletions

View File

@ -23,7 +23,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)

View File

@ -454,7 +454,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6 | glsl) draw quad
todo draw quad
probe (0, 0) rgba (4.0, 4.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
@ -472,7 +472,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (6.0, 6.0, 0.0, 0.0)
% Parameters before outputs can't have default values.

View File

@ -171,5 +171,5 @@ float4 main() : sv_target
}
[test]
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe (0, 0) rgba (0, 0, 0, 0);

View File

@ -47,7 +47,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0,0) rgba(1024.0, 0, 0, 0)
[pixel shader]