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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_uint_constant().
This commit is contained in:
committed by
Alexandre Julliard
parent
b991f98e2f
commit
39bbac3cca
Notes:
Alexandre Julliard
2023-05-09 22:25:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/196
@@ -689,16 +689,15 @@ static struct hlsl_ir_node *add_load_component(struct hlsl_ctx *ctx, struct list
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static bool add_record_access(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,
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unsigned int idx, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *index;
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struct hlsl_ir_constant *c;
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struct hlsl_ir_node *index, *c;
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assert(idx < record->data_type->e.record.field_count);
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if (!(c = hlsl_new_uint_constant(ctx, idx, loc)))
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return false;
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list_add_tail(instrs, &c->node.entry);
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list_add_tail(instrs, &c->entry);
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if (!(index = hlsl_new_index(ctx, record, &c->node, loc)))
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if (!(index = hlsl_new_index(ctx, record, c, loc)))
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return false;
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list_add_tail(instrs, &index->entry);
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@@ -1754,8 +1753,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
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for (i = 0; i < mat->data_type->dimx; ++i)
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{
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struct hlsl_ir_node *cell, *load, *store;
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struct hlsl_ir_constant *c;
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struct hlsl_ir_node *cell, *load, *store, *c;
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struct hlsl_deref deref;
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if (!(writemask & (1 << i)))
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@@ -1763,9 +1761,9 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
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if (!(c = hlsl_new_uint_constant(ctx, i, &lhs->loc)))
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return NULL;
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list_add_tail(instrs, &c->node.entry);
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list_add_tail(instrs, &c->entry);
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if (!(cell = hlsl_new_index(ctx, &row->node, &c->node, &lhs->loc)))
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if (!(cell = hlsl_new_index(ctx, &row->node, c, &lhs->loc)))
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return NULL;
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list_add_tail(instrs, &cell->entry);
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@@ -2162,8 +2160,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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}
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else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
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{
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struct hlsl_ir_node *cast, *store;
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struct hlsl_ir_constant *zero;
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struct hlsl_ir_node *cast, *store, *zero;
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/* Initialize statics to zero by default. */
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@@ -2178,9 +2175,9 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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vkd3d_free(v);
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continue;
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}
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list_add_tail(&ctx->static_initializers, &zero->node.entry);
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list_add_tail(&ctx->static_initializers, &zero->entry);
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if (!(cast = add_cast(ctx, &ctx->static_initializers, &zero->node, var->data_type, &var->loc)))
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if (!(cast = add_cast(ctx, &ctx->static_initializers, zero, var->data_type, &var->loc)))
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{
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vkd3d_free(v);
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continue;
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