vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_uint_constant().

This commit is contained in:
Zebediah Figura
2022-11-10 21:06:04 -06:00
committed by Alexandre Julliard
parent b991f98e2f
commit 39bbac3cca
Notes: Alexandre Julliard 2023-05-09 22:25:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/196
4 changed files with 48 additions and 53 deletions

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@@ -1148,7 +1148,7 @@ struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *tem
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format,
unsigned int sample_count);
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format);
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
const struct vkd3d_shader_location *loc);