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vkd3d-shader/msl: Pass a descriptor to msl_get_binding().
This commit is contained in:
committed by
Henri Verbeet
parent
a0db928473
commit
39391230d2
Notes:
Henri Verbeet
2025-10-29 13:44:04 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1807
@@ -209,8 +209,8 @@ static bool msl_check_shader_visibility(const struct msl_generator *gen,
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}
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}
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}
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}
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static bool msl_get_binding(const struct msl_generator *gen, unsigned int register_space, unsigned int register_idx,
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static bool msl_get_binding(const struct msl_generator *gen, const struct vkd3d_shader_descriptor_info1 *descriptor,
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enum vkd3d_shader_descriptor_type type, enum vkd3d_shader_binding_flag flags, unsigned int *idx)
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unsigned int register_idx, enum vkd3d_shader_binding_flag flags, unsigned int *idx)
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{
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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unsigned int i;
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unsigned int i;
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@@ -222,9 +222,9 @@ static bool msl_get_binding(const struct msl_generator *gen, unsigned int regist
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{
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{
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const struct vkd3d_shader_resource_binding *binding = &interface_info->bindings[i];
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const struct vkd3d_shader_resource_binding *binding = &interface_info->bindings[i];
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if (binding->type != type)
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if (binding->type != descriptor->type)
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continue;
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continue;
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if (binding->register_space != register_space)
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if (binding->register_space != descriptor->register_space)
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continue;
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continue;
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if (binding->register_index != register_idx)
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if (binding->register_index != register_idx)
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continue;
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continue;
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@@ -243,29 +243,28 @@ static bool msl_get_binding(const struct msl_generator *gen, unsigned int regist
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static bool msl_get_cbv_binding(const struct msl_generator *gen,
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static bool msl_get_cbv_binding(const struct msl_generator *gen,
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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{
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{
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return msl_get_binding(gen, descriptor->register_space, register_idx,
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return msl_get_binding(gen, descriptor, register_idx, VKD3D_SHADER_BINDING_FLAG_BUFFER, idx);
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VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, VKD3D_SHADER_BINDING_FLAG_BUFFER, idx);
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}
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}
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static bool msl_get_sampler_binding(const struct msl_generator *gen,
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static bool msl_get_sampler_binding(const struct msl_generator *gen,
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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{
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{
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return msl_get_binding(gen, descriptor->register_space, register_idx, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0, idx);
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return msl_get_binding(gen, descriptor, register_idx, 0, idx);
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}
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}
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static bool msl_get_srv_binding(const struct msl_generator *gen,
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static bool msl_get_srv_binding(const struct msl_generator *gen,
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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{
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{
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return msl_get_binding(gen, descriptor->register_space, register_idx,
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return msl_get_binding(gen, descriptor, register_idx,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, descriptor->resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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descriptor->resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
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}
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}
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static bool msl_get_uav_binding(const struct msl_generator *gen,
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static bool msl_get_uav_binding(const struct msl_generator *gen,
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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{
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{
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return msl_get_binding(gen, descriptor->register_space, register_idx,
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return msl_get_binding(gen, descriptor, register_idx,
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, descriptor->resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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descriptor->resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
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}
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}
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