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vkd3d-shader/hlsl: Avoid leaking the block in the subscript rule.
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Notes:
Henri Verbeet
2024-10-28 18:10:10 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1214
@ -8958,6 +8958,7 @@ postfix_expr:
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{
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if (!add_record_access_recurse(ctx, $1, $3, &@2))
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{
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destroy_block($1);
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vkd3d_free($3);
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YYABORT;
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}
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