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vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd).
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Notes:
Alexandre Julliard
2023-10-12 23:35:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/402
@ -2221,7 +2221,7 @@ static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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struct sm1_instruction instr =
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struct sm1_instruction instr =
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{
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{
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.opcode = VKD3D_SM1_OP_TEXKILL,
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.opcode = D3DSIO_TEXKILL,
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.dst.type = D3DSPR_TEMP,
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.dst.type = D3DSPR_TEMP,
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.dst.reg = reg->id,
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.dst.reg = reg->id,
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