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vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
This commit is contained in:
committed by
Alexandre Julliard
parent
718c79b823
commit
3857ca06fa
Notes:
Alexandre Julliard
2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
@@ -7,7 +7,7 @@ size (1, 1)
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0.1
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[compute shader todo]
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[compute shader]
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RWTexture2D<float> u;
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[numthreads(1, 1, 1)]
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@@ -17,5 +17,5 @@ void main()
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}
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[test]
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todo dispatch 1 1 1
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todo probe uav 0 (0, 0) r (-123.0)
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dispatch 1 1 1
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probe uav 0 (0, 0) r (-123.0)
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@@ -3,37 +3,37 @@
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[require]
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shader model >= 5.0
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[compute shader todo]
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[compute shader]
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[numthreads(1, 1, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads(1, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads(1, 1, 1, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads(0, 1, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads(1, 0, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads(1, 1, 0)]
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void main() {}
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@@ -68,12 +68,12 @@ void main() {}
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[numthreads(int(1), 1, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads(float(1), 1, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[numthreads(uint1(1), 1, 1)]
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void main() {}
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@@ -99,30 +99,30 @@ static int x = 1;
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[numthreads(x, 1, 1)]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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[NumThreads(1, 1, 1)]
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void main() {}
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[compute shader todo]
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[compute shader]
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[numthreads(1, 1, 1)]
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void main();
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void main() {}
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[compute shader fail todo]
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[compute shader fail]
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void main() {}
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[numthreads(1, 1, 1)]
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void main();
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[compute shader fail todo]
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[compute shader fail]
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void main();
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@@ -13,7 +13,7 @@ size (1, 1)
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0.5
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[compute shader todo]
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[compute shader]
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RWTexture2D<float> u, v;
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[numthreads(1, 1, 1)]
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void main()
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@@ -23,7 +23,7 @@ void main()
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}
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[test]
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todo dispatch 1 1 1
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dispatch 1 1 1
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probe uav 0 (0, 0) r (0.6)
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probe uav 0 (1, 0) r (0.6)
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probe uav 0 (2, 0) r (0.6)
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