vkd3d-shader/hlsl: Implement the dst() intrinsic.

This commit is contained in:
Petrichor Park
2024-08-15 09:59:02 -05:00
committed by Henri Verbeet
parent 7ec44bd70b
commit 384810b4ba
Notes: Henri Verbeet 2024-09-04 18:49:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1001
2 changed files with 128 additions and 0 deletions

View File

@@ -21,3 +21,86 @@ float4 main() : sv_target
{
return distance(x, y);
}
[pixel shader]
uniform float4 src0;
uniform float4 src1;
float4 main() : SV_TARGET
{
return dst(src0, src1);
}
[test]
uniform 0 float4 16 32 48 64
uniform 4 float4 1.0 0.5 0.25 0.125
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 16.0, 48.0, 0.125)
[pixel shader]
float4 main() : SV_TARGET
{
return dst(int4(1, 2, 3, 4), int4(20, 40, 60, 80));
}
[test]
todo(glsl | sm>=6) draw quad
probe (0, 0) rgba (1.0, 80.0, 3.0, 80.0)
[pixel shader]
float4 main() : SV_TARGET
{
return dst(76.0, 4.0);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 304.0, 76.0, 4.0)
[pixel shader fail]
float4 main() : SV_TARGET
{
float2 bad_size = 0;
dst(bad_size, bad_size);
return float4(1, 2, 3, 4);
}
[pixel shader fail]
float4 main() : SV_TARGET
{
float4x4 bad_size = 0;
dst(bad_size, bad_size);
return float4(1, 2, 3, 4);
}
[pixel shader fail]
float4 main() : SV_TARGET
{
float4x1 bad_size = 0;
dst(bad_size, bad_size);
return float4(1, 2, 3, 4);
}
[pixel shader fail]
float4 main() : SV_TARGET
{
float1x4 bad_size = 0;
dst(bad_size, bad_size);
return float4(1, 2, 3, 4);
}
[pixel shader fail]
float4 main() : SV_TARGET
{
float1x1 bad_size = 0;
dst(bad_size, bad_size);
return float4(1, 2, 3, 4);
}
[pixel shader fail]
float4 main() : SV_TARGET
{
float1 bad_size = 0;
dst(bad_size, bad_size);
return float4(1, 2, 3, 4);
}