tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -28,7 +28,7 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
[test]
if(sm<4) uniform 0 float 0.0
if(sm>=4) uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
@@ -49,12 +49,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
if(sm<4) uniform 0 float 3
if(sm<4) uniform 4 float 4
if(sm>=4) uniform 0 int4 3 4 0 0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -2
if(sm<4) uniform 4 float -2
if(sm>=4) uniform 0 int4 -2 -2 0 0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0)
@@ -75,12 +75,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
if(sm<4) uniform 0 float 0
if(sm<4) uniform 4 float 2
if(sm>=4) uniform 0 int4 0 2 0 0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -2
if(sm<4) uniform 4 float 8
if(sm>=4) uniform 0 int4 -2 8 0 0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)