tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -33,7 +33,7 @@ float4 main() : sv_target1
}
[test]
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
@@ -153,7 +153,7 @@ float4 main() : sv_target1
}
[test]
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe uav 2 (0) i32(11, -12, 13, -14)
probe uav 2 (1) i32(-15, 16, -17, 18)
@@ -175,7 +175,7 @@ float4 main() : sv_target1
}
[test]
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe uav 2 (0) i32(11)
probe uav 2 (1) i32(12)