tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -86,10 +86,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-267.744894, -1.0, 1.0, 267.744894) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
draw quad
todo(msl & sm>=6) draw quad
% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
probe (0, 0) rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
@@ -104,10 +104,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (3.0, 2.0, 2.0, 3.0) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
@@ -121,10 +121,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
uniform 0 float4 -10.0 -0.0 0.0 10.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1
@@ -171,5 +171,5 @@ float4 main() : sv_target
}
[test]
todo(glsl | msl) draw quad
todo(glsl | msl & sm<6) draw quad
probe (0, 0) rgba (0, 0, 0, 0);