tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -15,7 +15,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
@@ -30,7 +30,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -168,7 +168,7 @@ float4 main(uint id : sv_sampleindex) : sv_target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
draw quad
probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
todo(msl & sm>=6) probe (32, 32) f32(3.75, 0.25, 0.5, 1.0)
copy rtv 0 srv 0
[rtv 0]
@@ -191,10 +191,10 @@ draw quad
probe (32, 32) rgba(1.0, 0.25, 0.5, 1.0)
uniform 0 uint 1
draw quad
probe (32, 32) rgba(2.0, 0.25, 0.5, 1.0)
todo(msl & sm>=6) probe (32, 32) f32(2.0, 0.25, 0.5, 1.0)
uniform 0 uint 2
draw quad
probe (32, 32) rgba(4.0, 0.25, 0.5, 1.0)
todo(msl & sm>=6) probe (32, 32) f32(4.0, 0.25, 0.5, 1.0)
uniform 0 uint 3
draw quad
probe (32, 32) rgba(8.0, 0.25, 0.5, 1.0)
todo(msl & sm>=6) probe (32, 32) f32(8.0, 0.25, 0.5, 1.0)