tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -18,7 +18,7 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 1.0, 2.0, 3.0)
[pixel shader todo]
@@ -38,10 +38,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 1.0, 2.0, 3.0)
uniform 0 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(4.0, 5.0, 6.0, 7.0)
[srv 0]
@@ -65,10 +65,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 1.0, 2.0, 1.0)
uniform 0 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(3.0, 4.0, 5.0, 1.0)
% Also true for structs.
@@ -90,13 +90,13 @@ float4 main() : sv_target
[test]
uniform 0 uint 2
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(6.0, 7.0, 8.0, 2.0)
uniform 0 uint 3
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(9.0, 10.0, 11.0, 3.0)
uniform 0 uint 4
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(12.0, 13.0, 14.0, 4.0)
% Matrices
@@ -128,17 +128,17 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 4.0, 8.0, 12.0)
uniform 0 uint 0
uniform 1 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(1.0, 5.0, 9.0, 13.0)
uniform 0 uint 1
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(16.0, 20.0, 24.0, 28.0)
[pixel shader todo]
@@ -160,17 +160,17 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 1.0, 2.0, 3.0)
uniform 0 uint 0
uniform 1 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(4.0, 5.0, 6.0, 7.0)
uniform 0 uint 1
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(16.0, 17.0, 18.0, 19.0)
[pixel shader todo]
@@ -185,11 +185,11 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(1.0, 2.0, 0.0, 4.0)
uniform 0 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(17.0, 18.0, 16.0, 20.0)
[pixel shader todo]
@@ -205,12 +205,12 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
if(sm<6) probe (0, 0) rgba(4.0, 8.0, 0.0, 1.0)
if(sm>=6) probe (0, 0) rgba(1.0, 2.0, 0.0, 4.0)
uniform 0 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
if(sm<6) probe (0, 0) rgba(20.0, 24.0, 16.0, 17.0)
if(sm>=6) probe (0, 0) rgba(17.0, 18.0, 16.0, 20.0)
@@ -239,17 +239,17 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(1.0, 3.0, 5.0, 1.0)
uniform 0 uint 0
uniform 1 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(2.0, 4.0, 6.0, 1.0)
uniform 0 uint 1
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe(0, 0) rgba(7.0, 9.0, 11.0, 1.0)
[pixel shader todo]
@@ -267,19 +267,19 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
if(sm<6) probe (0, 0) rgba(1.0, 2.0, 3.0, 1.0)
if(sm>=6) probe (0, 0) rgba(1.0, 3.0, 5.0, 1.0)
uniform 0 uint 0
uniform 1 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
if(sm<6) probe (0, 0) rgba(4.0, 5.0, 6.0, 1.0)
if(sm>=6) probe (0, 0) rgba(2.0, 4.0, 6.0, 1.0)
uniform 0 uint 1
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
if(sm<6) probe(0, 0) rgba(7.0, 8.0, 9.0, 1.0)
if(sm>=6) probe(0, 0) rgba(7.0, 9.0, 11.0, 1.0)
@@ -309,17 +309,17 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 4.0, 0.0, 0.0)
uniform 0 uint 0
uniform 1 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(1.0, 4.0, 0.0, 1.0)
uniform 0 uint 1
uniform 1 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(5.0, 9.0, 1.0, 0.0)
% Same values as above, but mixed float and int.
@@ -347,10 +347,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 1.0, 2.0, 3.0)
uniform 0 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(5.0, 6.0, 7.0, 8.0)
% Nested structs.
@@ -384,10 +384,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 1.0, 2.0, 3.0)
uniform 0 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(5.0, 6.0, 7.0, 8.0)
[pixel shader todo]
@@ -425,8 +425,8 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(0.0, 1.0, 2.0, 3.0)
uniform 0 uint 1
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) rgba(5.0, 6.0, 7.0, 8.0)