tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -14,10 +14,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 float4 0.0 10.0 11.0 12.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (-1.0, 9.0, 10.0, 11.0)
@@ -33,7 +33,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.5, 0.2, 0.7, 0.0)