tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -12,10 +12,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
uniform 8 float 100.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -34,10 +34,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -55,10 +55,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -76,10 +76,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -98,10 +98,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.524978, 0.0, 0.0, 0.0) 32
uniform 8 float 100.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -118,10 +118,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.5562381, -0.6762381, -0.6162381, -0.5962381) 32
uniform 8 float 100.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm>=6)]