tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -73,7 +73,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
@@ -111,7 +111,7 @@ float4 main() : sv_target
}
[test]
todo(mvk & sm>=6) draw quad
todo(mvk & sm>=6 | msl & sm>=6) draw quad
probe (0, 0) rgba (312, 312, 312, 111)
@@ -134,7 +134,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (2132, 2132, 2132, 1111)