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tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
This commit is contained in:
committed by
Henri Verbeet
parent
d898923b1c
commit
3817df1164
Notes:
Henri Verbeet
2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
@@ -94,7 +94,7 @@ uint4 main() : sv_target
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uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
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uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
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uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
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draw quad
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todo(msl & sm>=6) draw quad
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todo probe (0, 0) u32(1, 1, 1, 1)
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% Same tests for signed integers
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@@ -153,7 +153,7 @@ uint4 main() : sv_target
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uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
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uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
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uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
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draw quad
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todo(msl & sm>=6) draw quad
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todo probe (0, 0) u32(1, 1, 1, 1)
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% Same tests for floating point numbers
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@@ -212,7 +212,7 @@ uint4 main() : sv_target
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uniform 0 uint4 0x40003c00 0x44004200 0x46004500 0x48004700
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uniform 4 uint4 0x4a004980 0x4b004a80 0x4c004b80 0x4c804c40
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uniform 8 uint4 0x4d804d40 0x4e004dc0 0x4e804e40 0x4f004ec0
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draw quad
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todo(msl & sm>=6) draw quad
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todo probe (0, 0) u32(1, 1, 1, 1)
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[require]
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@@ -235,12 +235,12 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 1 uint 100
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draw quad
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todo(msl & sm>=6) draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) u32(100, 2, 0x7ff, 0xfff)
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uniform 0 uint 2
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uniform 1 uint 1000
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draw quad
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todo(msl & sm>=6) draw quad
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if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 1000, 0xfff)
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[rtv 0]
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@@ -261,12 +261,12 @@ int4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 1 uint 100
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draw quad
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todo(msl & sm>=6) draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) u32(100, 2, 0x7ff, 0xfff)
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uniform 0 uint 2
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uniform 1 uint 1000
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draw quad
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todo(msl & sm>=6) draw quad
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if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 1000, 0xfff)
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[rtv 0]
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@@ -287,9 +287,9 @@ float4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 1 float 3.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba(3.0, 2.0, 0.5, 111.0)
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uniform 0 uint 2
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uniform 1 float 5.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba(1.0, 2.0, 5.0, 111.0)
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