tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -94,7 +94,7 @@ uint4 main() : sv_target
uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
draw quad
todo(msl & sm>=6) draw quad
todo probe (0, 0) u32(1, 1, 1, 1)
% Same tests for signed integers
@@ -153,7 +153,7 @@ uint4 main() : sv_target
uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
draw quad
todo(msl & sm>=6) draw quad
todo probe (0, 0) u32(1, 1, 1, 1)
% Same tests for floating point numbers
@@ -212,7 +212,7 @@ uint4 main() : sv_target
uniform 0 uint4 0x40003c00 0x44004200 0x46004500 0x48004700
uniform 4 uint4 0x4a004980 0x4b004a80 0x4c004b80 0x4c804c40
uniform 8 uint4 0x4d804d40 0x4e004dc0 0x4e804e40 0x4f004ec0
draw quad
todo(msl & sm>=6) draw quad
todo probe (0, 0) u32(1, 1, 1, 1)
[require]
@@ -235,12 +235,12 @@ uint4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 100
draw quad
todo(msl & sm>=6) draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) u32(100, 2, 0x7ff, 0xfff)
uniform 0 uint 2
uniform 1 uint 1000
draw quad
todo(msl & sm>=6) draw quad
if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 1000, 0xfff)
[rtv 0]
@@ -261,12 +261,12 @@ int4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 uint 100
draw quad
todo(msl & sm>=6) draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) u32(100, 2, 0x7ff, 0xfff)
uniform 0 uint 2
uniform 1 uint 1000
draw quad
todo(msl & sm>=6) draw quad
if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 1000, 0xfff)
[rtv 0]
@@ -287,9 +287,9 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
uniform 1 float 3.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba(3.0, 2.0, 0.5, 111.0)
uniform 0 uint 2
uniform 1 float 5.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba(1.0, 2.0, 5.0, 111.0)