tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -118,7 +118,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -137,7 +137,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -156,7 +156,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
% unroll can't be used with fastopt or loop