tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -8,17 +8,17 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.1 10.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0)
[test]
uniform 0 float4 1.2 -0.1 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.2, 0.0, 1.0)
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.2, 8.0, 1.0)
[pixel shader]
@@ -31,7 +31,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (2.0, 2.4, 16.0, 2.0)
[pixel shader fail]