tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

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@@ -29,7 +29,7 @@ if(sm<4) uniform 4 float4 0 -10 10 100
if(sm>=4) uniform 0 int4 2 3 4 5
if(sm>=4) uniform 4 int4 0 -10 10 100
draw quad
probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
todo(msl & sm>=6) probe (0, 0) f32(2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
[pixel shader]