tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 -0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba(1.0, 2.0, 2.0, 2.0)
[require]
@@ -24,8 +24,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 -1.0 2.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0x7f800000 0xff800000 0xffc00001 0xff800001
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba(2.0, 2.0, 1.0, 1.0)